Having prepared my David Cameron Head I took my photoshop file over to After Effects where I made this Animated Gif (more how to do this tomorrow).
Animated Gif of David Cameron's Floating [...]
Here’s the finished character of Roody Roo ready to animate in After Effects.
Following on from the entry on Wednesday I’ve imported my animal over to Illustrator and converted each part into a vector based layer. I’ve also coloured it.
Tomorrow I shall add details to my character
After yesterday I set about drawing the parts (limbs,torso, tail and head) I’m going to need to animate Roody Roo. Below is my first outline of the pieces. Around that I’m going to refine and sketch in the character of Roody Roo.
More tomorrow.
I’m producing a character for a take on Scooby Doo. So today I’ve been looking at dog skeletons and pictures of Scooby.
Below is an image of a dog skeleton and underneath that there’s a picture of Scooby Doo with an adjusted skeleton super-imposed over his body. This has helped to give me an [...]
I’ve come a long way from designing my character, to preparing it in Photoshop, then rigging it Illustrator to be used in After Effects. I’ve linked my layers and put all the character’s mouths in a seperate composition that I used time remapping to enable easy switching from one to the other. Now I [...]
Last blog entry I showed how to prepare my characters mouth to animate using time remapping. Don’t bother looking for a long winded explanation of what time remapping does surfice to say it will hold a keyframe for a period of time until the next one in line. It’ll (hopefully) make sense as we [...]
There are a few ways to animate mouths in After Effects but this way I found is perhaps the easiest. It’s a little bit technical to begin with as it requires the use of time remapping. The thing is you don’t need to know what time remapping you only need to remember the sequence [...]
I need to link my layers together so that when I’m animating my character if I move their arm, for example, their hand moves with it. This is called parenting. I’ve already grouped and colour coded my character into various pieces, so that all of his right arm is together, all of the parts [...]
I’m going to import my character into After Effects. Once I’ve opened After Effects I click on the project box to the left hand side to open my character’s Illustrator file. Having selected the file a dialogue box opens up – when you’re doing this make sure you select ‘Editable Layers’ (see Figure below).
[...]